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Matt Charlesworth - Private Portfolio 2008 |
2007 / 8 - Activision Blizzard |
2005 / 6 - Bioware Corp |
This is my most recent work, everything in here is entirely my doing from beginning to end. Most of the game model shots are from Maya therefore the rendering isn't as impressive as the Unreal engine shots below but the actual art assets are of a higher standard as I have continued to study and improve my technique. |
This is my older work including my contributions to Mass Effect. Some of the Mass Effect human characters were based on primitive 3d scans of real human heads which were a great start and taught me a lot about the anatomy and form of realistic faces. These shots look great still because I had the privilage of using UE3 and its fantastic material editor......damn I miss that :( |