Matt Charlesworth - Private Portfolio 2008
2007 / 8 - Activision Blizzard
2005 / 6 - Bioware Corp
This is my most recent work, everything in here is entirely my doing from beginning to
end. Most of the game model shots are from Maya therefore the rendering isn't as
impressive as the Unreal engine shots below but the actual art assets are of a higher
standard as I have continued to study and improve my technique.
This is my older work including my contributions to Mass Effect. Some of the Mass
Effect human characters were based on primitive 3d scans of real human heads which
were a great start and taught me a lot about the anatomy and form of realistic faces.
These shots look great still because I had the privilage of using UE3 and its fantastic
material editor......damn I miss that :(