mattCG.com - Matt Charlesworth - Digital Sculptor

Video game character art and digital sculpting

Wow, this page is still here!

December10

Ok, first off… sorry to anyone who still visits this blog expecting updates, I’ve been very neglectful of it for the past year. It’s been a pretty eventful year with the birth of my wonderful son Oliver, getting married to my beautiful wife Alex and landing my dream job at Valve software.

I’m starting to get a bit of a routine back now though so hopefully with a little discipline I’ll be able to get back to creating some personal art and maybe a bit of late night blogging.

I guess I can probably start by opening up my private portfolio page as I’m pretty sure that most of the work contained within is safe to show at this point.

Link

Revelations! - Seattle - JANUARY 4, 5, 6, 7 2008

November20

I’ve been fortunate enough to be asked to join the stellar lineup of artists who will be giving presentations at the conseptart.org/massiveblack show. Not sure exactly what I’m going to do yet but hopefully it’ll all come together in time :/
Be there or be somewhere else.

Poster

http://www.conceptart.org/forums/showthread.php?t=108029

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A couple more 3d speed sculpts

November20

Not had much time to sculpt at home recently so when I have I’ve been trying to loosen up and not get too concerned with details.Both of these were completed in under 2 hours from mudbox cube primitives and no reference.

Another head speed sculpt from imagination

Quick torso sketch

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Gnomon Workshop LIVE - Hollywood

November20

http://www.thegnomonworkshop.com/events.html

I’m going!!! You should too.

It’s gonna be fantastic I’m sure. I cant wait to see the presentations from Gio Nakpil and Kris Costa (who kick my arse), hopefully some of their talent will rub off on me otherwise I might just have to kill them and drink their brains…but lets not get ahead of ourselves..

posted under CG Related | 2 Comments »

Something new…

June13

work in progress

This is something I’m working on at home at the moment, the model was done in Silo and Mudbox and the texturing in Bodypaint. Lots more still to do though, working on some expression blendshapes at the moment. Hair and clothing also still to come.

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Team Fortress 2 - Heavy Weapons Guy

May15

This Absolutely blew me away! Ground breaking work by the guys at Valve.

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MMmmmmmm BC

November2

I found this shot on my camera tonight, Alex snapped it while we were travelling from Edmonton to Vancouver.

posted under Off Topic | 1 Comment »

Finally!! an update!!!

September26

Yep, I’ve actually been bothered to do something new….please dont shit a brick.

Old Fella Progression

Silo 2 Public Beta is out!

August20

Get it while it’s hot!

www.silo3d.com

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Featured in VFXWorld.com Mudbox Article

July29

LINK

I was interviewed along with some other beta testers for an interesting article about Skymatter’s Mudbox software.

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