Matt Charlesworth – Digital Sculptor

Video game character art and digital sculpting

some random images of things I’ve made

October13

nothing particularly recent but I think I’m free to show these now.

A concept for a model that was cut from Portal 2

A test render of Portal 2's Chell model

Random old fella

Unfinished result of a sculpture class I attended at the Gauge Academy

3d print of my Smoker sculpt from L4D2

3d print of my Spitter sculpt from L4D2

Straight up shot of the spitter game model from L4D2

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Interview with 3dArtist magazine

July19

I sat down with the lovely folks from 3dArtist magazine for an interview recently about my work at Valve and how I got started in the industry. It’s apparently featured in issue 31 which should be hitting the shelves right about now, so, if you’re interested then you should probably buy it….. you cheap bastard.

Go here to buy

Oh, and I’ve joined twitter so you can follow me at zzzcharlesworth if you want, it might even encourage me to post/tweet more often.

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A quick sketch….

August4

Done in sculptris, just playin around.

sculptris sketch

YouTube Preview Image
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Too many games, too little time…

March18

My backlog of games is getting ridiculous now, I’m currently playing FFXIII, Bayonetta, Borderlands and Demon Souls (yes, still) but have an ever growing pile of titles sat on the shelf waiting for attention.
The current list of ginger step-children include:
Forza 3
Deadly premonition
Shiren the wanderer
Fable 2
Persona 4
Brutal Legend

Infinite Space should arrive on my doorstep tomorrow and i’m not sure how much longer i’m gonna be able to resist picking up GOW3 so it’s only gonna get worst :(

-matt


Wow, this page is still here!

December10

Ok, first off… sorry to anyone who still visits this blog expecting updates, I’ve been very neglectful of it for the past year. It’s been a pretty eventful year with the birth of my wonderful son Oliver, getting married to my beautiful wife Alex and landing my dream job at Valve software.

I’m starting to get a bit of a routine back now though so hopefully with a little discipline I’ll be able to get back to creating some personal art and maybe a bit of late night blogging.

I guess I can probably start by opening up my private portfolio page as I’m pretty sure that most of the work contained within is safe to show at this point.

Link

Revelations! – Seattle – JANUARY 4, 5, 6, 7 2008

November20

I’ve been fortunate enough to be asked to join the stellar lineup of artists who will be giving presentations at the conseptart.org/massiveblack show. Not sure exactly what I’m going to do yet but hopefully it’ll all come together in time :/
Be there or be somewhere else.

Poster

http://www.conceptart.org/forums/showthread.php?t=108029

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A couple more 3d speed sculpts

November20

Not had much time to sculpt at home recently so when I have I’ve been trying to loosen up and not get too concerned with details.Both of these were completed in under 2 hours from mudbox cube primitives and no reference.

Another head speed sculpt from imagination

Quick torso sketch

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Gnomon Workshop LIVE – Hollywood

November20

http://www.thegnomonworkshop.com/events.html

I’m going!!! You should too.

It’s gonna be fantastic I’m sure. I cant wait to see the presentations from Gio Nakpil and Kris Costa (who kick my arse), hopefully some of their talent will rub off on me otherwise I might just have to kill them and drink their brains…but lets not get ahead of ourselves..

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Something new…

June13

work in progress

This is something I’m working on at home at the moment, the model was done in Silo and Mudbox and the texturing in Bodypaint. Lots more still to do though, working on some expression blendshapes at the moment. Hair and clothing also still to come.

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Team Fortress 2 – Heavy Weapons Guy

May15

YouTube Preview Image

This Absolutely blew me away! Ground breaking work by the guys at Valve.

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